I am a CG Generalist with a focus on compositing and lighting. I have experience across the full 3D production pipeline, including modeling, texturing, shading, lighting, and compositing, using tools such as Maya, ZBrush, Substance Painter, RenderMan, Nuke, and DaVinci Resolve. I am passionate about creating visually compelling and cohesive images and am looking for a junior position in a dynamic VFX or animation studio.